About Me
Growing up in the 80's as an immigrant in the US with two working parents, television was my babysitter, my mentor and my muse. It taught me English, American culture and most importantly the art of storytelling. My goodness, I soaked it all in. All the television shows, all the movies, all the commercials... I was hooked. I knew I wanted to be in this industry somehow someway.
Throughout my journey in this exciting industry, I have had the fortune of collaborating with amazingly talented people. Whom are a constant source of inspiration and fuel for storytelling.


Resume
Resume
Software & Skills
Adobe Premiere, After Effects, Photoshop, UE4, Unreal 3, Unity, Perforce, Jira
• Strong troubleshooting and problem-solving abilities
• Works effectively with all departments/disciplines.
• Easily adapts to changing priorities and timelines.
• Highly organized and detailed-oriented.
Work Experience
Cinemtatic Designer / Video Editor at Blizzard Entertainment (July 2018 - Present)
● Create real-time cutscenes for World of Warcraft using proprietary game engine and LUAscript.
● Assist in establishing cinematic pipelines and creating real-time cutscenes for an unannounced project
● Create and edit video content for Heroes of the Storm using Premiere and AfterEffects.
Cinematic Designer at Ghost Story Games (June 2017 - March 2018)
● Established cinematic production pipeline within Unreal 4.
● Collaborated with lead animator and game designers to create previz, cutscenes, and scripted events.
● Implemented animation assets and worked with engineers to ensure quality assurance.
Senior Cinematic Designer/Video Editor at Baobab Studios (Nov 2015 - June 2017)
● Established VR production pipeline using Unity and Unreal 4.
● Worked closely with the director and animation supervisor to establish timing of cinematic experience.
● Captured and edited in-game footage for promotional materials.
(Daytime Emmy Award: Outstanding Interactive - Original for Invasion! as VR Editor)
Senior Cinematic Specialist at 2K (May 2015 - Oct 2015)
● Established the pipeline and helped identify the needs of the cinematic department
● Worked closely with artists to gather assets and coordinated with producers to meet deadlines.
● Created pre-rendered cinematic scenes: implemented animations and camera layouts, collaborated with directors.
Freelance Cinematic Design at Curious Brain (April 2011 - July 2011)
● Produced, captured, & edited gameplay footage for various promotional sizzle reels
● Responsible for scripting, storyboarding, asset wrangling, animation, and shot editing for in-game cutscenes.
Producer/Editor at JBE International, LLC (2011 - 2015)
● Scripted, storyboarded, shot, and edited infomercials and DVDs for various consumer products.
● Produced and edited video segments for online distribution.
● Operated cameras, set up lighting and sound, directed talent, and edited footage.
● Coordinated with outside studios and other production companies to hire talent and distribute media.
Assistant Editor at Prologue Pictures (September 2010 - March 2011)
● Supported in post-production: synced dailies, organized digital files and maintained footage.
● Collaborated with editors and producers to troubleshoot technical issues and creative process.
Senior Cinematic Specialist at High Moon Studios (August 2004 - September 2010)
● Managed cinematic team, consisting of 5 to 10 persons.
● Established the pipeline and helped identify the needs of the cinematic department
● Worked closely with artists to gather assets and coordinated with producers to meet deadlines.
● Created in-game cinematic scenes: implemented animations and camera layouts, collaborated with designers, optimized scripts, and worked with programmers to ensure a high level of quality.
● Created animatics and rendered out video files in device-compliant formats.
● Captured, edited and compressed marketing videos, created trailers and DVDs for internal company presentations.